![]() When all's said and done, Broken Age makes an excellent case for why the adventure game. Looking for a Book and supply recommendations? Check here first. Still, at least the game has a gorgeous art style, in which everything has a canvas-esque look to it. Holding an event/collab for the entire r/animation community? Message the mod and get it stick'd on this sidebar. Turtlestack has compiled an epic list of 280 animated shorts. Glen Keane -Annie Awards -Mamoru Hosoda (Summer Wars, Girl Who Leapt Through Time) FYI A manual review is usually held within 24 hours. Please note that if your account is younger than a month and if your combined karma is less than 15, your post will automatically removed by the automod in order to prevent spam. When posting your own content, please be mindful of reddit's self promotion guidelines * Follow Reddit's Self Promotion Guidelines Please tag your submission as if it contains any. * From #2, #3 and #4 follows: Any non animation related topic must be directly and primarily beneficial to animators. * From #3 and #4 follows: People with no animation experience themselves must be able properly compensate any animator they seek to work with. * Any rule that follows as a logical consequence of the other rules must also be respected. * With no restriction, you may use 'Offering Assistance' to offer help with someone else's project. * The project scope must not exceed your personal skill level * You must be an animator to propose a collaboration project, otherwise the rules for 'Hiring' animators apply. * The shorter flair 'Animation Collaboration' will be assigned manually to acceptable project proposals. * If you want to invite animators to a project to collaborate on use the 'Proposing Animation Collaboration' flair. * Other positions (eg writer): Disclosed in a similar way no crypto) and must be at least equivalent to $20/hour. * Budget: Amount an animator is paid either in total, per chunk of work or per hour. * Scope of the project (estimates): Length of the animation and deadline for delivery * Animation type/style: As specific as possible what you are looking for, if necessary include examples * 'Hiring' flair posts must include the following: * Comments should be formulated with a common sense level of politeness. A manual review in such a case is possible. * Posts from users with combined karma < 15 and account age < 30 day will be automatically removed to prevent spam. * A fitting flair should be added to the post * Posted content seen as unfit for this subreddit may be removed without further notice. * Posts must relate to the topic of animation. * Sharing work done by others is absolutely fine, but taking credit for it and passing it off as your own is absolutely not allowed and will result in an instant permaban. It forces you to re-evaluate, then re-evaluate that re-evaluation.News, Shorts, and Everything Else in the World of Animation! Welcome to /r/animation Submission Rules Let me say this much: Broken Age is capable of eliciting emotional responses way beyond the laughter that Tim Schafer’s good-natured comedy writing is sure to produce. There are big parts of this game I’m skirting around, because I want you to enjoy the narrative payoffs as much as I did. The game formerly known as Double Fine Adventure is a fine adventure, but definitely one best taken as a whole rather than in two parts. The jokes are punchy, the twists are rewarding, and most of the puzzles are satisfying in a special way. I want to discuss the physical and metaphysical properties of Meriloft, the city in the sky. Broken Age: Act 2 wraps up Shay and Vella’s story in great fashion. I want to list every single character you’ll meet and how much you’ll like them. The point-and-click sensibilities are time-honoured, but the execution still feels modern. Tap R1 and you’ll invite a slender inventory to the bottom of your screen, where you’ll sometimes combine items or pull them out to use on the world. Double Fine’s always known the value of minimising HUD elements to let the sense of place permeate, and here it’s almost invisible: a crosshair indicates where you’d like to move and objects you can interact with. I’d try to describe it, but the brushstrokes and colour palettes speak for themselves.
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